Sensing they are on a roll, Alim brings out two very strong batches afterwards. Globally, the rates are some of the worst we've seen summoning, however. Exvehl is the top status cleanser who also brings null, and Lilly Matah introduces the very prominent BC fill upon damage. Zelnite became extremely valuable due to his rare instafill and BC boosting LS. Darvanshel became the 2nd true mitigator who also brought damage. Upon her release, Zebra's crit damage LS is nerfed to its current value, and Maxwell becomes the prominent damage lead.Įnergy time is buffed to the current 3 minutesĮven now regarded as one of the most meta-defining batches, Darvanshel and co. It was pretty much have Oulu or die, and make sure you counted turns. Early players know that to this day, Maxwell was one of the most difficult challenges for its time. Uda leads with Luther/underboob goddess replaces the still competitive Felneus teams, and ends the dragon's reign.Īmidst these unit releases is the introduction of Maxwell, the first trial unit that pretty much requires mitigation. After them is Luther's batch, which is fairly gamechanging. Dia's batch is released afterwards, though aside from the "design" aspects of the females and Eric for the lols, they are mainly element buffers and not much else. In Japan, they were notable for being the 1st batch with readily available 6 stars iirc. Farlon and Ophelia were Lira equivelants for the arena. All 12 of them brought some very good stats and buffs. The rates were ~10% apiece for the three. I was able to get Lunaris when she, Luly, and Rina were introduced. (Ice Tower)Tesla is early on regarded as the most useless of the batch. Her low BC cost would allow you to lead with Alice and maybe activate BB in turn two for the arena. Older players will remember how game-changing the demon girl was in the arena. Michelle's batch is the first to bring elements, and Vishra's batch is desirable due to their newness. If you have a Duel-GX and maybe a Michelle, you can one-punch almost anything. 300% crit damage is twice as potent as the top crit leads now. The only other team that rivals this sort of power is the insanely overpowered Zebra at this time. Throw on four Douglas/Serin and you can spam your way through anything. The most powerful unit in the game is the big blue dragon. When 6 stars initially come out, SBB is something that you get to use once per quest, with BB spam being literally nonexistent. You need to beat the horrifyingly savage Miracle totem, who will destroy your team with its heavy, element changing damage. The six heroes are the first to get these, naturally. Energy takes 10 minutes to restore, and metal parades are set schedule. Eventually, Kikuri and Sefia come, and mono teams of themselves become the arena staple. If you need healing on a quest, Tree is preferred, or Elimo(my starting roll) if you have her. The release of Aem brings about an era of "BB spam", where his 2 BC a turn is godly on his leader skill. Mono Alice in 5 star form is a nightmare in the arena. The "meta" isn't really much, except Alice. The very bare-bones beginning of Brave Frontier. I go from the beginning to the early 7 star batches. This is based off of my memory, so there may be mistakes. I just thought that with all the salt going around that it'd be nice to help people remember the past of BF and what we've gone through. JP: Monthly Events - December Official Monthly Stream / Video News ONLINE - 19:27 JST Useful Resources / Linksīrave Frontier Facebook Page Game Event Summaries r/bravefrontier Wiki Server Status / Time
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |